/*
 * Digital Audio Mobile - A multi track studio for Windows Mobile
 * Copyright (C) 2008 David Olsson
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#if !defined(__CONTROL_H__)
#define __CONTROL_H__

#include <windows.h>

class Dialog;

class Control {
public:
    Control(Dialog *parent, unsigned int x, unsigned int y, unsigned int width, unsigned int height) throw();
    virtual ~Control();

    Dialog *parent() throw();

    unsigned int width() const throw();
    unsigned int height() const throw();

    HWND hWnd() throw();
protected:
    virtual void paint(HDC hDc) const throw() = 0;
    virtual void controlNotification(HWND hCtrl, WPARAM notification) throw() = 0;
    virtual void click(unsigned int x, unsigned int y) throw() = 0;
private:
    static LRESULT CALLBACK wndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);

    Dialog *m_parent;
    HWND m_hWnd;

    static const TCHAR * const CLASSNAME;
};

#endif
